public Shader m_shdVertexColor = Shader.Find ( "Transparent/Vertex Colored" );
	public Shader m_shdAlphaBlended = Shader.Find( "Mobile/Particles/Alpha Blended" );

	public GameObject m_objImage;

	private bool bChange = false;

	void Awake()
	{
     	if( bChange )
			m_objImage.renderer.material.shader = m_shdVertexColor;
		else
			m_objImage.renderer.material.shader = m_shdAlphaBlended;
	}


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Posted by SelfishREd
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