public Shader m_shdVertexColor = Shader.Find ( "Transparent/Vertex Colored" ); public Shader m_shdAlphaBlended = Shader.Find( "Mobile/Particles/Alpha Blended" ); public GameObject m_objImage; private bool bChange = false; void Awake() { if( bChange ) m_objImage.renderer.material.shader = m_shdVertexColor; else m_objImage.renderer.material.shader = m_shdAlphaBlended; }
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